Comet Project: behind development

Welcome to the COMET PROJECT!

In this video, I share with you the early stages of the prototype. It's still rudimentary, but it represents the beginning of my vision for what this project can become. At this stage of development, I'm solely focused on creating a functional prototype to test gameplay; the graphics haven't been worked on yet, as that phase is reserved for the future if the prototype proves viable. Here, I try to briefly show you some basic functionalities, including the ship's arms designed to tackle space debris, all operated with a simple push of a button. This is just the beginning, and there's a lot to refine and improve.

I employ basic physics to handle collisions, ensuring that control is fluid, responsive, and quick. The ship is built on a skeleton framework, and the arm animations use Inverse Kinematics (IK) techniques to reach nearby objects efficiently. This approach not only enhances the realism of interactions within the game environment but also contributes to a more intuitive and engaging player experience.

Wish me luck!