Discover the "Comet" Project

"Comet" is the provisional name of my first video game while I decide on its final title. I invite you to join me on this creative journey, where I’ll share updates on the development and the entire process behind this project. Don’t miss any news here on the blog!

Marc Camps

5/8/20241 min read

The core idea of the game came from combining two concepts: Nokia's Snake game and Asteroids.

I envisioned gameplay where you collect floating elements while dodging enemy attacks and protecting yourself using your ingenuity and whatever you find around you. The more debris you carry in your ship, the harder it will be to control due to the weight and inertia.

My goal is to move away from typical space shooters and offer you a challenge where, instead of shooting, you have to use your wit and skill to defend yourself with whatever you have on hand, without relying on weapons.

The game will have an isometric view, focused on two axes, to simplify the gameplay.

I already have the GDD (Game Design Document) ready, and I’m working on a playable prototype to test the project's viability. Here are a couple of YouTube videos where I explain how to control the ship.

Soon, I’ll begin developing the enemy NPCs, and I’ll keep posting updates on the blog.

Wish me luck!